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Industrialized Season 3 Discussion

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To replace in which way? IC with the macerator - ok, conduction pipes - ok, but how about the redstone energy cell? I cannot imagine living without it now. LOL

Ender IO replaces a lot of the functionality of TE. It has equivelants to conductive pipes, liquiducts, acqeuous accumulators, and energy cells... and a lot more stuff. It doesn't have equivelants for all of TE but in my opinion the most important stuff is covered and then some.

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I have not seen this mod before but I've checked it out it looks cool.

 

And I cannot see the thread.

 

Ok that forum was really broken. It was set to only show topics from "today" but when I changed that it still was showing as empty and couldn't get it to come back to life. I made a new entertainment forum and moved all the topics. So all the topics are there but it's possible that any old links are broken.

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Glad I'm still sick and can't start my LP because now I have to wait for mods to update to 1.6.4. I can't find a changelog anywhere for 1.6.3/1.6.4 because I'm really curious why they were needed after having 1.6.2 for almost 3 months and 1.7 is coming.

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1.7 snapshots broke building generation (villages, fortresses, etc.) 1.6.3/1.6.4 is an upgrade step to fix that for people switching their world saves to 1.7 without it breaking. Their buildings were spawning in random locations when tested.

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So no S 2.5 until 1.7?

 

We (or just me) have waited for 1.5, RedPower, 1.6, TE, now 1.7?

 

If this is the case - I am disappointed! And if this is the case - we will have to start a server (and turn at least 30 hours during the first 2 days :ph34r: ) to fill the emptiness in my soul!  :lol:

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From what I've played in the snapshots, the new rendering engine has been vastly improved. Better framerates, plus more excellent content. Really looking forward to what future updates hold for this great game. Mods or no mods, I'll be enjoying vanilla gameplay a lot more than before.

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So no S 2.5 until 1.7?

 

We (or just me) have waited for 1.5, RedPower, 1.6, TE, now 1.7?

 

If this is the case - I am disappointed! And if this is the case - we will have to start a server (and turn at least 30 hours during the first 2 days :ph34r: ) to fill the emptiness in my soul!  :lol:

No I'll be doing S2.5 with 1.6.4 hopefully. Who knows when 1.7 will be out and it's another huge update so I think mods will take a while. Should be able to get pretty far with 1.6 I'm hoping.

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Yea I saw that. Which for me makes TE redundant since I used it mainly for the liquiducts and conduit anyway. Glad I'm not waiting on it, episode 1 of my new series is uploading now. I think we should all switch to UE! hahaha!!  :lol:

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Comment about Episode 8 (youtube wants me to log in Google+ that I have no idea how to do so, just yet  :lol:):

bronze - you did not have space for 2 of the copper ores in the smeltery and they were left in the inv.

bees - bee house is the lowest bee-keeping-thing. As you know, with the scoop you will get combs from time to time and with the first 5 combs - bee house. The bee house does not have place for frames but it has a pretty high production (combs) based on the apiary (without frames). I am not sure but as far as I can remember it was about 3 or 4 times more than the apiary. If you want the bees to mutate - bee house does not work and you have to get to the next level - apiary.

 

And btw, I am really enjoying the "What?! What the..?!" Minecraft did change a lot since you have played for the last time

 

Thanks to Gr8ful for the farm-thing. I was wondering why I keep breeding cows and sheeps and my farms are always empty...

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Yeah I did a little research after the episode and watched the video and figured out a lot of stuff. Those 2 coppers that didn't go into the smeltery really confused me! RIght now I'm using apiaries with frames in the one with the marshy bees but now that I have a ton of combs I'll probably put some bee houses in since i don't really plan to mutate anything until I get some more bees.

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