Stylez 160 Posted October 19, 2012 Report Share Posted October 19, 2012 So I've been thinking over the last couple days about how useful Mystcraft could be to me but I'm torn on if it fits with the theme of my "no magic" LP. Let me know in the poll if you think I should use Mystcraft. I don't know a whole lot about it but it seems like it could be useful for making builds in different places and getting to them easier with books. Also, the way the portals work seems pretty neat. I've been wanting to find a way to use Nether lava as a power source for the longest time and in Direwolf's latest SMP videos he made a system that automatically transports lava from the nether to the overworld and unloads it with Railcraft. Anyone know if this would work in an SSP world? I also have the GregTech mod which adds a sort of "Ender Storage MFSU" that makes all blocks in any world share the same energy which could be used for getting energy from the Nether. The down side to that is that it's EXTREMELY end-game (very expensive). So yeah, let me know in the poll if I should look into Mystcraft and if not maybe there is something more sci-fi that works the same (doubt there is). Also, what does everyone think of the portal gun mod? That's another mod I've been reluctant to use but it does fit the tech-theme of my LP and have had requests to add it before. smuthayu 1 Link to post Share on other sites
Gr8ful 55 Posted October 26, 2012 Report Share Posted October 26, 2012 Mystcraft could be worth giving a shot to see how it weaves in with the tech mods. I vote no on the Portal gun. Maybe try a Portal 2 LP for that. Link to post Share on other sites
Stylez 160 Posted October 26, 2012 Author Report Share Posted October 26, 2012 Yeah I'm actually thinking of not using the portal gun anyway. It doesn't reassign block/item IDs like other Forge mods which makes it a giant pain in the ass. Gr8ful 1 Link to post Share on other sites
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