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Found 4 results

  1. Please post all discussions related to Industrialized season 2 in this thread. See locked info thread here for a list of mods. Thanks!
  2. Welcome to the info thread for season 2 of Industrialized! All YouTube Industrialized video descriptions from this season will link here so that I have an easier place to maintain information. This list may change before the actual LP starts! This first post will contain the most recent and up-to-date mod list for my series. This first post is bleeding-edge and may contain mods that haven't even aired in an episode yet! As I upload videos I will post replies with the config pack used in the making of that video or group of videos. Please note that the direct download links to mods can cha
  3. So I've been thinking over the last couple days about how useful Mystcraft could be to me but I'm torn on if it fits with the theme of my "no magic" LP. Let me know in the poll if you think I should use Mystcraft. I don't know a whole lot about it but it seems like it could be useful for making builds in different places and getting to them easier with books. Also, the way the portals work seems pretty neat. I've been wanting to find a way to use Nether lava as a power source for the longest time and in Direwolf's latest SMP videos he made a system that automatically transports lava from t
  4. Hey guys! Basically I'm going to be ending my current Industrialized LP when 1.3 comes out because my game has become such a mess with block IDs that I really don't want to fix it and I want to start something new. What I want to know is what mods should I use for season 2 of Industrialized (other than the staple mods)? Update Jun 27: Confirmed Tested and not using Currently planning to use: Optifine Somnia Buildcraft 3 (with logistics pipes) IndustrialCraft2 (with compact solars, charging bench) Forestry Redpower2 (no redpower control) ComputerCraft instead of the
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